Blob, P.I.
First off, sorry for the lack of updates for the past week (all two of them…). I don’t have a name for this character, yet. He first showed up in June and was my first go at cross hatching. As[…]↓ Read the rest of this entry…
Too many experiments going on in this one: different approach to cross-hatching different style of shading said cross-hatching different style of speed lines new font for the scream (hand drawn) different balloon style for some of the balloons (not really[…]↓ Read the rest of this entry…
Harrumph. Sorry about the lateness. I’ve come to the conclusion that doing action lines (swooshes) is a real pain when using a normal tablet; the hand-eye coordination just doesn’t hack it.
No ink was harmed in the making of this comic. Too busy experimenting with perspective which is easier in gimp. Might be some site gyrations – upgrading to WP2.9 and CP2.9.
I did something I should have done with the last one: zoomed in a bit. At least now you have a chance of reading the statue base.
Blob, P.I., part 6
Today’s experiment: inking (with real live ink!). The park and statue were done in ink, scanned in and cleaned up — with bleach and a scrub brush. OK, maybe it wasn’t that bad, but I did need to clean up some[…]↓ Read the rest of this entry…
Blob, P.I., part 5
Okaaaayyyy…. So the artwork is a bit, uh, unusual this time around. And I’m breaking a few rules like 4th wall and unnecessarily overly detailed artwork. I was just playing around with some different effects to see how they work.[…]↓ Read the rest of this entry…